Level Editor/Tools/Arch

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Arch
Where Toolbar, shape tools
Shortcut Wheel: turn the wall; Ctrl+wheel: arc segments
Works on A wall with an arched opening, as one brush
Settings Tool Properties

The Arch tool builds a wall with a rounded doorway or window through it, as a single brush whose front is one face.

Drawing an arch

  1. Pick Arch on the toolbar.
  2. Drag the wall's footprint on a surface: its width and its thickness.
  3. Let go, then drag upward for its height. Click to finish.

While dragging: Scroll wheel turns the wall a quarter turn, Ctrl+Scroll wheel changes the number of arc segments.

To make the archway deeper later, drag its front face with the Edit Face tool. In the game, the arch collides exactly: its collision is made of the legs and the pieces of the arc.

Settings

Setting Type Default What it does
Segments 1 to 64 8 Arch. The number of straight pieces in the curve. More is rounder.
Opening Width Meters 2.0 Arch. How wide the opening is, centerd in the wall. Never more than the wall you drag.
Spring Height Meters 1.0 Arch. How tall the straight sides of the opening are before the curve starts. Kept low enough to leave some wall above the top of the arch.
Default Height Meters 3.0 Brush. The wall's height when you finish without pulling up.
Alignment List Align to surface Brush. Align to surface, or always the XY, XZ or YZ plane.
Collision Type, Layers, Mask STATIC, 1, 1 Brush. See Box.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use