Level Editor/Tools/Stairs

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Stairs
Where Toolbar, shape tools
Shortcut Wheel: direction; Ctrl+wheel: step height; Ctrl+Shift+wheel: step depth
Works on A straight staircase of step brushes
Settings Tool Properties

The Stairs tool draws a straight flight of steps in one drag.

Drawing stairs

  1. Pick Stairs on the toolbar.
  2. Press on a surface (or in empty space) and drag out the staircase's footprint.
  3. Let go and drag upwards to set how high the stairs climb.
  4. Click to finish.

While drawing:

  • Scroll wheel: turn which way the stairs climb (four directions).
  • Ctrl+Scroll wheel: change the height of each step.
  • Ctrl+Shift+Scroll wheel: change the depth of each step.
Tip: A player steps up 0.457 m without jumping, so keep Step Height below that. 0.25 m is a comfortable stair.

Settings

Setting Type Default What it does
Step Height Meters 0.25 How tall each step is.
Step Depth Meters 0.5 How deep each step is, front to back.
Direction 0 to 3 0 Which of the four directions the stairs climb. The wheel changes it while drawing.
Collision Type List STATIC STATIC for solid stairs; NONE for no collision. See Box.
Collision Layers / Collision Mask Numbers 1 Leave at 1.
Alignment List Align to surface Align to surface, or always the XY, XZ or YZ plane.
Match selected brush Check box On In empty space, copy elevation and height from the selected brush.
Default Brush Elevation / Height Meters 0 / 1 Orthogonal Viewport. Starting depth and depth when drawn in a 2D view over empty space.
Tip: Bots and players often find a smooth ramp easier than stairs. A collision-only ramp brush over a visible staircase gives you both: the look of steps and the feel of a slope. See clips.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use