Level Editor/Tools/Cylinder
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| Cylinder | |
|---|---|
| Where | Toolbar, shape tools |
| Shortcut | Scroll wheel changes the number of sides while drawing |
| Works on | A new cylinder or tube brush |
| Settings | Tool Properties |
The Cylinder tool draws round columns, pipes, towers and, with Tube on, hollow rings.
Drawing a cylinder
- Pick Cylinder on the toolbar.
- Press on a surface (or in empty space) where the centre goes, and drag out the radius of the base.
- Let go and move the mouse up or down to set the height. Click to finish.
With Tube on, after the first ring you draw a second ring (the inside of the tube) before the height.
Use the Scroll wheel while drawing to change the number of sides.
Settings
| Setting | Type | Default | What it does |
|---|---|---|---|
| Segments | Number, 3 to 20 | 16 | How many sides the cylinder has. The wheel changes it while drawing. |
| Tube | Check box | Off | Draw a hollow tube: you draw an outer and an inner ring. |
| Collision Type | List | STATIC | STATIC for a solid, still brush; NONE for no collision. See Box. |
| Collision Layers / Collision Mask | Numbers | 1 | Leave at 1. |
| Alignment | List | Align to surface | Align to surface, or always the XY, XZ or YZ plane. |
| Match selected brush | Check box | On | In empty space, copy elevation and height from the selected brush. |
| Default Brush Elevation / Height | Metres | 0 / 1 | Orthogonal Viewport. Starting depth and depth when drawn in a 2D view over empty space. |