Level Editor/Tools/Ruler and Cordon

From TeamSpec Wiki
Revision as of 03:46, 20 October 2026 by TeamSpecBot (talk | contribs) (Level Editor: Ruler and Cordon tools page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Ruler and Cordon
Where Toolbar, utilities; also the Tools menu
Shortcut Esc clears the ruler
Works on Measurements, and a view-only work box
Settings None

Two helpers that never change the map: the Ruler measures, the Cordon hides everything outside a box so you can work in a busy map.

Ruler

Measure: drag from one point to another for the length and each axis's distance.

  1. Pick Ruler on the toolbar (or Tools > Ruler).
  2. Press at one point and drag to another, in the 3D view or a 2D view.
  3. Every view shows the line with its length and its distance along X, Y and Z.

The ends snap like anything you place: to corners and edges you can see, the grid and smart guides. Shift turns snapping off. The reading stays until you measure again; Esc clears it.

Tip: For scale: a player is 1.829 m tall and 0.813 m wide, ducks to 0.914 m, and steps up 0.457 m. View > Show Player Figures stands one on every spawn point.

Cordon

Cordon: drag a box in a 2D view to work inside it; everything outside is hidden from view.

  1. Pick Cordon on the toolbar (or Tools > Draw Cordon Box).
  2. In a 2D view, drag the box. It keeps its depth; a new box reaches through the whole map, so one drawn in the Top view runs from the basement to the roof.
  3. Everything that lies wholly outside the box is hidden. Every view draws the box in blue.

Tools > Cordon turns it on and off; Tools > Cordon to Selection puts the box round the selection and turns it on.

The cordon only changes your view, like H: the map saves, exports and playtests as it is. Turning it off shows again only what it hid; what you hid yourself stays hidden.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use