Level Editor/Tools/Vertex Color Brush

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Vertex Color Brush
Where Toolbar, painting
Shortcut Shift+X samples the colour of the nearest vertex
Works on Paints colour onto the corners of brushes
Settings Tool Properties

The Vertex Color Brush paints colour onto the vertices (corners) of brushes. The colour blends smoothly across each face between its corners, so you can darken the base of a wall, add grime to a corner, or tint part of a surface without a new material.

Using it

  1. Select the brushes to paint.
  2. Pick Vertex Color Brush and choose a Color.
  3. Click and drag over the surfaces. The brush's Radius and Strength decide how far and how strongly it paints.
  4. Shift+X picks up the colour of the vertex nearest the brush.

Settings

Setting Type Default What it does
Component mask List None None paints anywhere under the brush. Vertex and Face limit it to the vertices or faces you have selected with the edit tools.
Color Colour White The colour to paint.
Radius 0 to 1 1.0 The size of the brush.
Strength 0 to 1 1.0 How much of the colour each stroke lays down.
Pen Pressure Check box Off With a drawing tablet, press harder to paint more strongly.

Vertex colour is kept when you subdivide or cut faces.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use