Level Editor/Scripting/Reference
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The reference for gamemode scripts: every class a map's server.gd, client.gd and bot.gd work with, and every member on them. The signatures are the ones the script editor's autocomplete offers. For a guided introduction, start at Level Editor/Scripting.
server.gd
- GamemodeServerScript: The base class of a map's
server.gd. - GamemodeServerApi: What a server script can do.
client.gd
- GamemodeClientScript: The base class of a map's
client.gd. - GamemodeClientApi: What a client script can do.
bot.gd
- GamemodeBotScript: The base class of a map's
bot.gd. - GamemodeServerApi: What a server script can do.
Sandbox
- What a script may use: the keywords, types, functions and methods a map script may use besides its
api.